COMPUTER GAMES
SMASH THE STATE: 2D Isometric Shooter.
Developed as part of Masters of Animation Games and Interactivity, as a research project into branching animation states for procedurally generated, destructible environments for 2D sprite based games.
Developed as part of Masters of Animation Games and Interactivity, as a research project into branching animation states for procedurally generated, destructible environments for 2D sprite based games.
THE CURSE OF KNATHDIGETH: 2D Platformer.
Personal Project developed between freelance projects, investigating the implementation of a hand painted aesthetic for 2D platformer games.
Personal Project developed between freelance projects, investigating the implementation of a hand painted aesthetic for 2D platformer games.
GO TO HELL DAVE: 2D Adventure Game.
Falchion Games. UK.
A cheeky British adventure game about recent traffic accident victim Dave, and his search for his girlfriend in Hell.
My duties as a freelance contractor included:
Character Illustration and Animation for the games title character Dave and a Bartender.
Environment Illustration and Animation.
Falchion Games. UK.
A cheeky British adventure game about recent traffic accident victim Dave, and his search for his girlfriend in Hell.
My duties as a freelance contractor included:
Character Illustration and Animation for the games title character Dave and a Bartender.
Environment Illustration and Animation.
MADNESS OF THE MIDGUARD SERPENT: VR Strategy
Developed as part of the International Game Concept Challenge 2016 hosted at Nanyang Polytechnic in Singapore.
The game was developed in 6 days, placing 3rd in the challenge.
The game is a Virtual Reality game for the Samsung Gear VR and Oculus Rift Platforms developed in the Unity Game Engine.
The player assumes the role of a Viking Jarl attempting to repel an invading Monster through careful troop placement and management.
My contribution as a participant representing RMIT University and Australia in the competition included:
Concept Illustration.
3D Character Modelling, Texturing, Rigging, and Animation.
Developed as part of the International Game Concept Challenge 2016 hosted at Nanyang Polytechnic in Singapore.
The game was developed in 6 days, placing 3rd in the challenge.
The game is a Virtual Reality game for the Samsung Gear VR and Oculus Rift Platforms developed in the Unity Game Engine.
The player assumes the role of a Viking Jarl attempting to repel an invading Monster through careful troop placement and management.
My contribution as a participant representing RMIT University and Australia in the competition included:
Concept Illustration.
3D Character Modelling, Texturing, Rigging, and Animation.